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Amiga CD-Sensation: Golden Games
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Amiga CD-Sensation - Ausgabe 2 - Golden Games (1996)(GTI - Schatztruhe)(DE)[!].iso
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Adventurer's
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befehle
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Text File
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1994-10-12
|
63KB
|
3,515 lines
_init:
clr.l wb_msg
sub.l a1,a1
move.l 4,a6
jsr -294(a6)
move.l d0,a4
tst.l $ac(a4)
bne from_cli
lea $5c(a4),a0
move.l 4,a6
jsr -384(a6)
lea $5c(a4),a0
move.l 4,a6
jsr -372(a6)
move.l d0,wb_msg
from_cli:
bsr _openint
bsr _scropen
move.l _screenhd,a5
move.l $c0(a5),plane0
move.l $c4(a5),plane1
move.l $c8(a5),plane2
move.l $cc(a5),plane3
move.l $d0(a5),plane4
move.l $d4(a5),plane5
add.l #$2c,a5
move.l a5,_vp
bsr _openwindow
bsr _opengraph
add.l #$32,d0
move.l d0,a0
move.l (a0),d0
move.l d0,copper
bsr _double
move.b #0,_wwi
move.l #0,_koord
get_mem #220,#Chip_Ram
move.l d0,a1
move.l d0,_pointer0
lea _pointer(pc),a0
move.l #80,d0
_init2:
move.b (a0)+,(a1)+
dbra d0,_init2
_init2clr:
add.l #30,a1
move.l #70,d0
_init2clrb:
move.b #0,(a1)+
dbra d0,_init2clrb
rts
_exit:
tst.l wb_msg
beq _exit_cli
move.l 4,a6
jsr -132(a6)
move.l wb_msg(pc),a1
move.l 4,a6
jsr -378(a6)
_exit_cli:
_exitb:
bsr _double_back
wait_vbl
_exit0:
move.l _intbase,a6
move.l _screenhd,a0
moveq #0,d0
move.l _koord,d1
jsr -$a2(a6)
add.l #1,_koord
cmp.l #25,_koord
beq _exit2
bra _exit0
_exit2:
fre_mem #220,_pointer0
bsr _closewindow
bsr _scrclose
bsr _closegraph
bsr _closeint
_exit2b:
rts
_set_planes:
lea _planeptr(pc),a0
move.l plane0,(a0)
move.l plane1,4(a0)
move.l plane2,8(a0)
move.l plane3,12(a0)
move.l plane4,16(a0)
move.l plane5,20(a0)
rts
_bitmap2:
dc.w 40 ;Bytes pro Zeile
dc.w 256 ;Anzahl der Zeilen
dc.b 0 ;flags
dc.b 6 ;Anzahl der planes
dc.w 0 ;?
_planeptr: dc.l 0
dc.l 0
dc.l 0
dc.l 0
dc.l 0
dc.l 0
dc.l 0
dc.l 0,0,0,0
_openwindow:
move.l _intbase,a6
lea my_window,a0
jsr -204(a6)
move.l d0,_windowhd
move.l d0,a0
move.l $32(a0),_rp
move.l _rp,a0
add.l #4,a0
move.l (a0),a1
add.l #8,a1
move.l a1,_bitmap
rts
_closewindow:
move.l _intbase,a6
move.l _windowhd,a0
jmp -72(a6)
_dosopen:
move.l ExecBase,a6
lea _dosname,a1
moveq #0,d0
jsr OpenLib(a6)
move.l d0,_dosbase
rts
_dosclose:
move.l ExecBase,a6
move.l _dosbase,a1
jmp CloseLibrary(a6)
_scropen:
move.l _intbase,a6
lea my_screen,a0
jsr OpenScreen(a6)
move.l d0,_screenhd
rts
_scrclose:
move.l _intbase,a6
move.l _screenhd,a0
jmp CloseScreen(a6)
_openint:
move.l ExecBase,a6
lea _IntName,a1
jsr OpenLib(a6)
move.l d0,_intbase
rts
_opengraph: move.l ExecBase,a6
lea _GraphName,a1
jsr OpenLib(a6)
move.l d0,_graphbase
rts
_closeint:
move.l ExecBase,a6
move.l _intbase,a1
jsr CloseLibrary(a6)
rts
_closegraph:
move.l ExecBase,a6
move.l _graphbase,a1
jsr CloseLibrary(a6)
rts
_copper_farben:
and.l #$ff,d0
and.l #$fff,d1
move.l copper,a0
_copper_farben2:
cmp.w #$0180,(a0)+
bne.s _copper_farben2
lsl.l #2,d0
add.l d0,a0
move.w d1,(a0)
rts
_copper_pallette:
move.l copper,a1
_copper_pallette_set:
cmp.w #$0180,(a1)+
bne.s _copper_pallette_set
moveq #31,d0
_c_p_s2:
move.w (a0)+,(a1)+
add.l #2,a1
dbra d0,_c_p_s2
rts
_windowhd: dc.l 0
_intbase: dc.l 0
_graphbase: dc.l 0
_cpos0: dc.w 0,0
_GraphName: dc.b "graphics.library",0
_IntName: dc.b "intuition.library",0
_dosname: dc.b "dos.library",0
even
_dosbase: dc.l 0,0,0,0,0,0,0
even
my_screen:
a_x_pos: dc.w 0
a_y_pos: dc.w 0
width: dc.w 320
heigth: dc.w 256
depth: dc.w 6
detail_pen: dc.b 0
block_pen: dc.b 1
view_modes: dc.w 130
screen_type: dc.w 15 ;$0101
font: dc.l 0
title: dc.l 0
gadget: dc.l 0
bitmap: dc.l 0
even
my_window:
_x_pos: dc.w 0
_y_pos: dc.w 0
_width: dc.w 320
_heigth: dc.w 256
_pen: dc.b 0
_paper: dc.b 0
_flags: dc.l 0
_flags2: dc.l $00011000+$1800
_eigene: dc.l 0
_check: dc.l 0
_titel: dc.l 0
_screenhd: dc.l 0
_refresh: dc.l 2048
_limits: dc.w 320,256,320,256
_window_typ: dc.w 15
even
wb_msg: dc.l 0
_size0: dc.l 0 ;Größe des Hintergrund Buffers
_size1: dc.l 0 ;Größe des Hintergrund Buffers
_pointer0: dc.l 0
copper: dc.l 0
copper_plane0: dc.l 0
plane0: dc.l 0
plane1: dc.l 0
plane2: dc.l 0
plane3: dc.l 0
plane4: dc.l 0
plane5: dc.l 0
_plane00: dc.l 0
_plane01: dc.l 0
_plane02: dc.l 0
_plane03: dc.l 0
_plane04: dc.l 0
_plane05: dc.l 0
_dplane0: dc.l 0
_dplane1: dc.l 0
_dplane2: dc.l 0
_dplane3: dc.l 0
_dplane4: dc.l 0
_dplane5: dc.l 0
_backplane0: dc.l 0
_backplane1: dc.l 0
_backplane2: dc.l 0
_backplane3: dc.l 0
_backplane4: dc.l 0
_backplane5: dc.l 0
_vorplane0: dc.l 0
_vorplane1: dc.l 0
_vorplane2: dc.l 0
_vorplane3: dc.l 0
_vorplane4: dc.l 0
_vorplane5: dc.l 0
_graf_ram: dc.l 0
_char: dc.l 0 ;Adresse des gemalten Charsets
_grafset: dc.l 0 ;Zeichensatz für Grafik
_adr: dc.l 0 ;Adresse des Strings
_back: dc.l 0
_filehd: dc.l 0
_vp: dc.l 0 ;View Port der Screen
_rp: dc.l 0 ;Rast Port des Fensters
_bitmap: dc.l 0
_wait: dc.l 0
_xcoord: dc.w 0
_ycoord: dc.w 0
_farbe: dc.w 0
_offset: dc.w 0
_wwi: dc.b 0
_front: dc.b 0
maus_click: dc.b 0
_bv: dc.b 0
even
_alert:
move.l #0,a0
move.l _intbase,a6
jmp -96(a6)
_set_pointer:
cmp.l #0,d5
bne.s _set_pointer2
move.l _intbase,a6
move.l _windowhd,a0
jmp -60(a6)
_set_pointer2:
move.l #0,d2
move.l #0,d3
move.l _intbase,a6
move.l _windowhd,a0
moveq #22,d0
moveq #16,d1
move.l _pointer0,a1
jmp -270(a6) ;setpointer(a6)
_pointer:
dc.l 0,$3000300,$7a007a0,$1ff01ff0,$3ff03ff0
dc.l $30f83ff8,$3dfc3ffc,$7bfc7ffc,$30fe3ffe
dc.l $3f863ffe,$1fef1fff,$3fde3ffe,$1f861ffe
dc.l $ffc0ffc,$3f803f8,$e000e0,$3800380,$7e007e0
dc.l $3400340,0,$600060,$700070,$200020,0
even
_clr_pointer:
move.l #0,d2
move.l #0,d3
move.l _intbase,a6
move.l _windowhd,a0
moveq #22,d0
moveq #16,d1
move.l _pointer0,a1
add.l #110,a1
jmp -270(a6) ;setpointer(a6)
_double:
get_mem #61442,#Chip_Ram ;10240
move.l d0,_graf_ram
move.l d0,_plane00
swap d0
move.l d0,_backplane0
move.l _graf_ram,d0
add.l #10240,d0
move.l d0,_plane01
swap d0
move.l d0,_backplane1
move.l _graf_ram,d0
add.l #20480,d0
move.l d0,_plane02
swap d0
move.l d0,_backplane2
move.l _graf_ram,d0
add.l #30720,d0
move.l d0,_plane03
swap d0
move.l d0,_backplane3
move.l _graf_ram,d0
add.l #40960,d0
move.l d0,_plane04
swap d0
move.l d0,_backplane4
move.l _graf_ram,d0
add.l #51200,d0
move.l d0,_plane05
swap d0
move.l d0,_backplane5
move.l plane0,d0
swap d0
move.l d0,_vorplane0
move.l d0,_dplane0
move.l plane1,d0
swap d0
move.l d0,_vorplane1
move.l d0,_dplane1
move.l plane2,d0
swap d0
move.l d0,_vorplane2
move.l d0,_dplane2
move.l plane3,d0
swap d0
move.l d0,_vorplane3
move.l d0,_dplane3
move.l plane4,d0
swap d0
move.l d0,_vorplane4
move.l d0,_dplane4
move.l plane5,d0
swap d0
move.l d0,_vorplane5
move.l d0,_dplane5
move.l copper,a0
_double2:
cmp.w #$00e0,(a0)+
bne.s _double2
;sub.l #2,a0
move.l a0,copper_plane0
rts
_double_back:
wait_vblb
move.l _dplane0,d0
move.l _dplane1,d1
move.l _dplane2,d2
move.l _dplane3,d3
move.l _dplane4,d4
move.l _dplane5,d5
move.l copper_plane0,a0
move.w d0,(a0)
swap d0
add.l #4,a0
move.w d0,(a0)
add.l #4,a0
move.w d1,(a0)
swap d1
add.l #4,a0
move.w d1,(a0)
add.l #4,a0
move.w d2,(a0)
swap d2
add.l #4,a0
move.w d2,(a0)
add.l #4,a0
move.w d3,(a0)
swap d3
add.l #4,a0
move.w d3,(a0)
add.l #4,a0
move.w d4,(a0)
swap d4
add.l #4,a0
move.w d4,(a0)
add.l #4,a0
move.w d5,(a0)
swap d5
add.l #4,a0
move.w d5,(a0)
move.l _dplane0,d0
move.l _dplane1,d1
move.l _dplane2,d2
move.l _dplane3,d3
move.l _dplane4,d4
move.l _dplane5,d5
move.l _bitmap,a0
swap d0
move.l d0,(a0)+
swap d1
move.l d1,(a0)+
swap d2
move.l d2,(a0)+
swap d3
move.l d3,(a0)+
swap d4
move.l d4,(a0)+
swap d5
move.l d5,(a0)+
fre_mem #61442,_graf_ram
rts
_flip:
eor.b #1,_wwi
cmp.b #0,_wwi
beq _flip2
move.l _backplane1,d1
move.l _backplane2,d2
move.l _backplane3,d3
move.l _backplane4,d4
move.l _backplane5,d5
move.l copper_plane0,a0
wait_vbl
move.l _backplane0,d0
move.w d0,(a0)
swap d0
add.l #4,a0
move.w d0,(a0)
add.l #4,a0
move.w d1,(a0)
swap d1
add.l #4,a0
move.w d1,(a0)
add.l #4,a0
move.w d2,(a0)
swap d2
add.l #4,a0
move.w d2,(a0)
add.l #4,a0
move.w d3,(a0)
swap d3
add.l #4,a0
move.w d3,(a0)
add.l #4,a0
move.w d4,(a0)
swap d4
add.l #4,a0
move.w d4,(a0)
add.l #4,a0
move.w d5,(a0)
swap d5
add.l #4,a0
move.w d5,(a0)
_swap:
move.l plane0,d0
move.l plane1,d1
move.l plane2,d2
move.l plane3,d3
move.l plane4,d4
move.l plane5,d5
move.l _plane00,a0
move.l _plane01,a1
move.l _plane02,a2
move.l _plane03,a3
move.l _plane04,a4
move.l _plane05,a5
exg d0,a0
exg d1,a1
exg d2,a2
exg d3,a3
exg d4,a4
exg d5,a5
move.l a0,_plane00
move.l a1,_plane01
move.l a2,_plane02
move.l a3,_plane03
move.l a4,_plane04
move.l a5,_plane05
move.l d0,plane0
move.l d1,plane1
move.l d2,plane2
move.l d3,plane3
move.l d4,plane4
move.l d5,plane5
rts
_flip2:
move.l _vorplane1,d1
move.l _vorplane2,d2
move.l _vorplane3,d3
move.l _vorplane4,d4
move.l _vorplane5,d5
move.l copper_plane0,a0
wait_vbl
move.l _vorplane0,d0
move.w d0,(a0)
swap d0
add.l #4,a0
move.w d0,(a0)
add.l #4,a0
move.w d1,(a0)
swap d1
add.l #4,a0
move.w d1,(a0)
add.l #4,a0
move.w d2,(a0)
swap d2
add.l #4,a0
move.w d2,(a0)
add.l #4,a0
move.w d3,(a0)
swap d3
add.l #4,a0
move.w d3,(a0)
add.l #4,a0
move.w d4,(a0)
swap d4
add.l #4,a0
move.w d4,(a0)
add.l #4,a0
move.w d5,(a0)
swap d5
add.l #4,a0
move.w d5,(a0)
bsr _swap
rts
_equ:
wait_vblb
move.l copper_plane0,a0
move.w (a0),d0
swap d0
add.l #4,a0
move.w (a0),d0
move.l plane0,d1
cmp.l d0,d1
bne _equ2
copy_mem2 plane0,_plane00,#10240
copy_mem2 plane1,_plane01,#10240
copy_mem2 plane2,_plane02,#10240
copy_mem2 plane3,_plane03,#10240
copy_mem2 plane4,_plane04,#10240
copy_mem2 plane5,_plane05,#10240
rts
_equ2:
copy_mem2 _plane00,plane0,#10240
copy_mem2 _plane01,plane1,#10240
copy_mem2 _plane02,plane2,#10240
copy_mem2 _plane03,plane3,#10240
copy_mem2 _plane04,plane4,#10240
copy_mem2 _plane05,plane5,#10240
rts
_back_plane:
cmp.b #0,_wwi
beq _back1
bra _back2
rts
_front_plane:
cmp.b #0,_wwi
bne _back1
bra _back2
rts
_back1:
move.l _vorplane0,d0
move.l _vorplane1,d1
move.l _vorplane2,d2
move.l _vorplane3,d3
move.l _vorplane4,d4
move.l _vorplane5,d5
swap d0
swap d1
swap d2
swap d3
swap d4
swap d5
move.l d0,_plane00
move.l d1,_plane01
move.l d2,_plane02
move.l d3,_plane03
move.l d4,_plane04
move.l d5,_plane05
move.l _backplane0,d0
move.l _backplane1,d1
move.l _backplane2,d2
move.l _backplane3,d3
move.l _backplane4,d4
move.l _backplane5,d5
swap d0
swap d1
swap d2
swap d3
swap d4
swap d5
move.l d0,plane0
move.l d1,plane1
move.l d2,plane2
move.l d3,plane3
move.l d4,plane4
move.l d5,plane5
rts
_back2:
move.l _vorplane0,d0
move.l _vorplane1,d1
move.l _vorplane2,d2
move.l _vorplane3,d3
move.l _vorplane4,d4
move.l _vorplane5,d5
swap d0
swap d1
swap d2
swap d3
swap d4
swap d5
move.l d0,plane0
move.l d1,plane1
move.l d2,plane2
move.l d3,plane3
move.l d4,plane4
move.l d5,plane5
move.l _backplane0,d0
move.l _backplane1,d1
move.l _backplane2,d2
move.l _backplane3,d3
move.l _backplane4,d4
move.l _backplane5,d5
swap d0
swap d1
swap d2
swap d3
swap d4
swap d5
move.l d0,_plane00
move.l d1,_plane01
move.l d2,_plane02
move.l d3,_plane03
move.l d4,_plane04
move.l d5,_plane05
rts
_neue_adr:
move.l _bitmap,a0
move.l plane0,(a0)+
move.l plane1,(a0)+
move.l plane2,(a0)+
move.l plane3,(a0)+
move.l plane4,(a0)+
move.l plane5,(a0)+
rts
ifne text2__
_text2_prg:
bsr _neue_adr
moveq #0,d0
move.w _color,d0
pen d0
add.w #6,_y
moveq #0,d1
move.w _y,d1
move.w _x,d0
gotoxy d0,d1
move.l _str,a0 ;Adresse string
bsr _get_anz
move.l _rp,a1 ;Rastport
move.l _graphbase,a6
jmp -60(a6)
_str: dc.l 0
_color: dc.w 0
_x: dc.w 0
_y: dc.w 0
even
ENDC
ifne text__
_scan_text:
move.l a5,_adr ;Adresse des Strings speichern
move.w d0,_farbe ;Farbe sichern
mulu.w #40,d3 ;Y Koord errechnen
add.w d3,d2 ;x Koord + Y Koord
move.w d2,_offset ;Ergebnis sichern
_pl0:
cmp.w #99,_farbe
bgt _only_one
_pl0b:
lea _pl1(pc),a0
move.l a0,_back
move.l plane0,a0
add.w d2,a0 ;plus Y Koordinate
move.w _farbe,d0
and.l #1,d0
bne _scan_text2
bra _zscan_text2
_pl1:
lea _pl2(pc),a0
move.l a0,_back
move.l _adr,a5
move.l plane1,a0
move.w _offset,d2
add.w d2,a0 ;plus Y Koordinate
move.w _farbe,d0
and.l #2,d0
bne _scan_text2
bra _zscan_text2
_pl2:
lea _pl3(pc),a0
move.l a0,_back
move.l _adr,a5
move.l plane2,a0
move.w _offset,d2
add.w d2,a0 ;plus Y Koordinate
move.w _farbe,d0
and.l #%00000100,d0
bne _scan_text2
bra _zscan_text2
_pl3:
lea _pl4(pc),a0
move.l a0,_back
move.l _adr,a5
move.l plane3,a0
move.w _offset,d2
add.w d2,a0 ;plus Y Koordinate
move.w _farbe,d0
and.l #%00001000,d0
bne _scan_text2
bra _zscan_text2
_pl4:
lea _pl5(pc),a0
move.l a0,_back
move.l _adr,a5
move.l plane4,a0
move.w _offset,d2
add.w d2,a0 ;plus Y Koordinate
move.w _farbe,d0
and.l #%00010000,d0
bne.s _scan_text2
bra.s _zscan_text2
_pl5:
rts
_scan_text2:
move.b (a5)+,d0 ;Buchstabe hohlen
beq.s _ende ;wenn 0 dann Ende
and.w #$ff,d0 ;kein Buchstabe >255
lea _space(pc),a2 ;Zeiger auf Zeichensatz
;add.w d0,a2 ;Zeichen ermitteln
_text_print2:
move.b (0,a2,d0*8),(a0) ;Daten von Tabelle in Plane
move.b (1,a2,d0*8),40(a0)
move.b (2,a2,d0*8),80(a0)
move.b (3,a2,d0*8),120(a0)
move.b (4,a2,d0*8),160(a0)
move.b (5,a2,d0*8),200(a0)
move.b (6,a2,d0*8),240(a0)
move.b (7,a2,d0*8),280(a0)
add.w #1,a0
bra.s _scan_text2
_ende:
move.l _back,a0
jmp (a0)
_zscan_text2:
move.b (a5)+,d0 ;Buchstabe hohlen
beq.s _zende ;wenn 0 dann Ende
lea _space(pc),a2 ;Zeiger auf Zeichensatz
moveq #7,d1 ;
_ztext_print2:
move.b (a2)+,(a0) ;Daten von Tabelle in Plane
add.w #40,a0 ;eine Spalte tiefer
dbra d1,_ztext_print2
sub.w #319,a0 ;Y Koord wieder zurrueck -320
;und plus x (1)
bra.s _zscan_text2
_zende:
move.l _back,a0
jmp (a0)
_only_one:
lea _only_one99(pc),a0
move.l a0,_back
cmp.w #255,_farbe
beq _charset
cmp.w #100,_farbe
beq _only_one0
cmp.w #101,_farbe
beq _only_one1
cmp.w #102,_farbe
beq _only_one2
cmp.w #103,_farbe
beq _only_one3
cmp.w #104,_farbe
beq _only_one4
rts
_only_one0:
move.l plane0,a0
add.w d2,a0 ;plus Y Koordinate
bra _scan_text2
_only_one1:
move.l plane1,a0
add.w d2,a0 ;plus Y Koordinate
bra _scan_text2
_only_one2:
move.l plane2,a0
add.w d2,a0 ;plus Y Koordinate
bra _scan_text2
_only_one3:
move.l plane3,a0
add.w d2,a0 ;plus Y Koordinate
bra _scan_text2
_only_one4:
move.l plane4,a0
add.w d2,a0 ;plus Y Koordinate
bra _scan_text2
_only_one99:
rts
_charset:
move.l _adr,a5
move.l plane0,a0
move.w _offset,d2
add.w d2,a0
moveq #0,d6
bsr _scan_text22
move.l _adr,a5
move.l plane1,a0
move.w _offset,d2
add.w d2,a0
moveq #8,d6
bsr _scan_text22
move.l _adr,a5
move.l plane2,a0
move.w _offset,d2
add.w d2,a0
moveq #16,d6
bsr _scan_text22
move.l _adr,a5
move.l plane3,a0
move.w _offset,d2
add.w d2,a0
moveq #24,d6
bsr _scan_text22
move.l _adr,a5
move.l plane4,a0
move.w _offset,d2
add.w d2,a0
moveq #32,d6
bsr _scan_text22
move.l _adr,a5
move.l plane5,a0
move.w _offset,d2
add.w d2,a0
moveq #40,d6
_scan_text22:
move.b (a5)+,d0
beq.s _ende2 ;wenn 0 dann Ende
and.w #$ff,d0 ;kein Buchstabe >255
sub.w #32,d0
move.l d0,d1
lsl.w #4,d0 ;mal 48 (pro Buchstabe 48 Bytes)
lsl.w #5,d1
move.l _char,a2 ;Zeiger auf Zeichensatz
add.w d0,a2 ;Zeichen ermitteln
add.w d1,a2
add.w d6,a2
moveq #7,d1 ;
_text_print22:
move.b (a2)+,(a0) ;Daten von Tabelle in Plane
add.w #40,a0 ;eine Spalte tiefer
dbra d1,_text_print22
sub.w #319,a0 ;Y Koord wieder zurrueck -320
;und plus x (1)
bra.s _scan_text22
_ende2:
rts
;***************************************
;Zeichensatz Tabelle
; , = Amiga Zeichen
;die Nullen muessen UNBEDINGT bleiben, da sonst die falschen Zeichen
;ermittelt werden
_space:
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0,0,0,0,0,0,0
dc.l 0,0
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00000000
dc.b %00011000
dc.b %00000000
dc.l 0,0
dc.b %01101100
dc.b %01101100
dc.b %11111110
dc.b %01101100
dc.b %11111110
dc.b %01101100
dc.b %01101100
dc.b %00000000
dc.l 0,0,0,0,0,0,0,0
dc.b %00001100
dc.b %00011000
dc.b %00110000
dc.b %00110000
dc.b %00110000
dc.b %00011000
dc.b %00001100
dc.b %00000000
dc.b %00110000
dc.b %00011000
dc.b %00001100
dc.b %00001100
dc.b %00001100
dc.b %00011000
dc.b %00110000
dc.b %00000000
dc.l 0,0
dc.b %00000000
dc.b %00011000
dc.b %00011000
dc.b %01111110
dc.b %00011000
dc.b %00011000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00011000
dc.b %00011000
dc.b %00110000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %01111110
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00011000
dc.b %00011000
dc.b %00000000
dc.b %00000110
dc.b %00001100
dc.b %00011000
dc.b %00110000
dc.b %01100000
dc.b %11000000
dc.b %10000000
dc.b %00000000
dc.b %01111100
dc.b %11000110
dc.b %11001110
dc.b %11010110
dc.b %11100110
dc.b %11000110
dc.b %01111100
dc.b %00000000
dc.b %00011000
dc.b %00111000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %01111110
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %00000110
dc.b %00111100
dc.b %01100000
dc.b %01100110
dc.b %01111110
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %00000110
dc.b %00011100
dc.b %00000110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %00011100
dc.b %00111100
dc.b %01101100
dc.b %11001100
dc.b %11111110
dc.b %00001100
dc.b %00011110
dc.b %00000000
dc.b %01111110
dc.b %01100010
dc.b %01100000
dc.b %01111100
dc.b %00000110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01100000
dc.b %01111100
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %01111110
dc.b %01100110
dc.b %00000110
dc.b %00001100
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01100110
dc.b %00111110
dc.b %00000110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %00000000
dc.b %00011000
dc.b %00011000
dc.b %00000000
dc.b %00000000
dc.b %00011000
dc.b %00011000
dc.b %00000000
dc.l 0,0,0,0
dc.l 0,0,0,0
dc.b %00111100
dc.b %01100110
dc.b %01100110
dc.b %00001100
dc.b %00011000
dc.b %00000000
dc.b %00011000
dc.b %00000000
dc.l 0,0
dc.b %00011000
dc.b %00111100
dc.b %01100110
dc.b %01100110
dc.b %01111110
dc.b %01100110
dc.b %01100110
dc.b %00000000
dc.b %11111100
dc.b %01100110
dc.b %01100110
dc.b %01111100
dc.b %01100110
dc.b %01100110
dc.b %11111100
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %11000000
dc.b %11000000
dc.b %11000000
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %11111000
dc.b %01101100
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01101100
dc.b %11111000
dc.b %00000000
dc.b %11111110
dc.b %01100010
dc.b %01101000
dc.b %01111000
dc.b %01101000
dc.b %01100010
dc.b %11111110
dc.b %00000000
dc.b %11111110
dc.b %01100010
dc.b %01101000
dc.b %01110000
dc.b %01101000
dc.b %01100000
dc.b %11110000
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %11000000
dc.b %11000000
dc.b %11001110
dc.b %01100110
dc.b %00111110
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01111110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00000000
dc.b %01111110
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %01111110
dc.b %00000000
dc.b %00011110
dc.b %00001100
dc.b %00001100
dc.b %00001100
dc.b %11001100
dc.b %11001100
dc.b %01111000
dc.b %00000000
dc.b %11100110
dc.b %01100110
dc.b %01101100
dc.b %01111000
dc.b %01101100
dc.b %01100110
dc.b %11100110
dc.b %00000000
dc.b %11110000
dc.b %01100000
dc.b %01100000
dc.b %01100000
dc.b %01100010
dc.b %01100110
dc.b %11111110
dc.b %00000000
dc.b %11000110
dc.b %11101110
dc.b %11111110
dc.b %11111110
dc.b %11010110
dc.b %11000110
dc.b %11000110
dc.b %00000000
dc.b %11000110
dc.b %11100110
dc.b %11110110
dc.b %11011110
dc.b %11001110
dc.b %11000110
dc.b %11000110
dc.b %00000000
dc.b %00111000
dc.b %01101100
dc.b %11000110
dc.b %11000110
dc.b %11000110
dc.b %01101100
dc.b %00111000
dc.b %00000000
dc.b %11111100
dc.b %01100110
dc.b %01100110
dc.b %01111100
dc.b %01100000
dc.b %01100000
dc.b %11110000
dc.b %00000000
dc.b %00111000
dc.b %01101100
dc.b %11000110
dc.b %11000110
dc.b %11011010
dc.b %11001100
dc.b %01110110
dc.b %00000000
dc.b %11111100
dc.b %01100110
dc.b %01100110
dc.b %01111100
dc.b %01101100
dc.b %01100110
dc.b %11100110
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01100000
dc.b %00111100
dc.b %00000110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %01111110
dc.b %01011010
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00111100
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00011000
dc.b %00000000
dc.b %11000110
dc.b %11000110
dc.b %11000110
dc.b %11010110
dc.b %11111110
dc.b %11101110
dc.b %11000110
dc.b %00000000
dc.b %11000110
dc.b %01101100
dc.b %00111000
dc.b %00111000
dc.b %01101100
dc.b %11000110
dc.b %11000110
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00011000
dc.b %00011000
dc.b %00111100
dc.b %00000000
dc.b %11111110
dc.b %11000110
dc.b %10001100
dc.b %00011000
dc.b %00110010
dc.b %01100110
dc.b %11111110
dc.b %00000000
dc.b %00111100
dc.b %00110000
dc.b %00110000
dc.b %00110000
dc.b %00110000
dc.b %00110000
dc.b %00111100
dc.b %00000000
dc.b %11000000
dc.b %01100000
dc.b %00110000
dc.b %00011000
dc.b %00001100
dc.b %00000110
dc.b %00000010
dc.b %00000000
dc.b %00111100
dc.b %00001100
dc.b %00001100
dc.b %00001100
dc.b %00001100
dc.b %00001100
dc.b %00111100
dc.b %00000000
dc.l 0,0
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %11111111
dc.b %00110000
dc.b %00011000
dc.b %00001100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %01111000
dc.b %00001100
dc.b %01111100
dc.b %11001100
dc.b %01110110
dc.b %00000000
dc.b %11100000
dc.b %01100000
dc.b %01111100
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %11011100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01100000
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %00011100
dc.b %00001100
dc.b %01111100
dc.b %11001100
dc.b %11001100
dc.b %11001100
dc.b %01110110
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01111110
dc.b %01100000
dc.b %00111100
dc.b %00000000
dc.b %00011100
dc.b %00110110
dc.b %00110000
dc.b %01111000
dc.b %00110000
dc.b %00110000
dc.b %01111000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00111110
dc.b %01100110
dc.b %01100110
dc.b %00111110
dc.b %00000110
dc.b %01111100
dc.b %11100000
dc.b %01100000
dc.b %01101100
dc.b %01110110
dc.b %01100110
dc.b %01100110
dc.b %11100110
dc.b %00000000
dc.b %00011000
dc.b %00000000
dc.b %00111000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00111100
dc.b %00000000
dc.b %00000110
dc.b %00000000
dc.b %00001110
dc.b %00000110
dc.b %00000110
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %11100000
dc.b %01100000
dc.b %01100110
dc.b %01101100
dc.b %01111000
dc.b %01101100
dc.b %11100110
dc.b %00000000
dc.b %00111000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00011000
dc.b %00111100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %01101100
dc.b %11111110
dc.b %11010110
dc.b %11010110
dc.b %11000110
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %11011100
dc.b %01101100
dc.b %01101100
dc.b %01101100
dc.b %01101100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00111100
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %11011100
dc.b %01100110
dc.b %01100110
dc.b %01111100
dc.b %01100000
dc.b %11110000
dc.b %00000000
dc.b %00000000
dc.b %01110110
dc.b %11001100
dc.b %11001100
dc.b %01111100
dc.b %00001100
dc.b %00011110
dc.b %00000000
dc.b %00000000
dc.b %11011100
dc.b %01110110
dc.b %01100000
dc.b %01100000
dc.b %11110000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %00111100
dc.b %01100000
dc.b %00111100
dc.b %00000110
dc.b %01111100
dc.b %00000000
dc.b %00110000
dc.b %00110000
dc.b %01111100
dc.b %00110000
dc.b %00110000
dc.b %00110110
dc.b %00011100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111110
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111100
dc.b %00011000
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %11000110
dc.b %11010110
dc.b %11010110
dc.b %11111110
dc.b %01101100
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %11000110
dc.b %01101100
dc.b %00111000
dc.b %01101100
dc.b %11000110
dc.b %00000000
dc.b %00000000
dc.b %00000000
dc.b %01100110
dc.b %01100110
dc.b %01100110
dc.b %00111110
dc.b %00000110
dc.b %01111100
dc.b %00000000
dc.b %00000000
dc.b %01111110
dc.b %01001100
dc.b %00011000
dc.b %00110010
dc.b %01111110
dc.b %00000000
even
ENDC
_cls0:
move.l #2559,d0
moveq #0,d1
move.l plane0,a0
move.l plane1,a1
move.l plane2,a2
move.l plane3,a3
move.l plane4,a4
move.l plane5,a5
_cls2:
move.l d1,(a0)+
move.l d1,(a1)+
move.l d1,(a2)+
move.l d1,(a3)+
move.l d1,(a4)+
move.l d1,(a5)+
dbra d0,_cls2
rts
;********************************************************
; delz = delete Zeichen **
; anfang = Adresse des Input Strings **
; D3 = xPos des Strings ;D4 = yPos des Strings
; entlong = max Länge des Strings
;Aufruf:
; lea string(pc),a0
; move.l a0,anfang
; move.b #laenge,entlong
; moveq #x,d3
; moveq #y,d4
; bsr _entername
; by K D M
;********************************************************
ifne input__
_entername:
move.w d3,_entx
move.w d4,_enty
move.b #"-",_delz
move.l _anfang,a2
move.l a2,_zeiger
move.b _delz,(a2)
_entername2:
ptext _farbe2,_entx,_enty,_anfang
bsr _getch
bsr _test_taste
cmp.b #0,d0
beq _entername2
cmp.b #13,d0
beq _ente
cmp.b #8,d0
beq _delete
cmp.b #127,d0
beq _delete
move.l _anfang,d2
move.l _zeiger,d3
sub.l d2,d3
move.b _entlong,d1
and.l #255,d1
cmp.l d3,d1
beq _last_colon
move.l _zeiger,a0
move.b d0,(a0)+
move.b _delz,(a0)
move.l a0,_zeiger
bra _entername2
_delete:
move.l _anfang,d2
move.l _zeiger,d3
sub.l d2,d3
cmp.l #0,d3
beq _delete0
move.l _zeiger,a0
move.b #" ",(a0)
move.b _delz,-(a0)
move.l a0,_zeiger
bra _entername2
_delete0:
move.l _zeiger,a0
move.b #"-",(a0)
move.b #" ",1(a0)
bra _entername2
_last_colon:
move.l _zeiger,a0
move.b d0,-1(a0)
move.b _delz,(a0)
bra _entername2
_ente:
move.l _zeiger,a0
move.l _anfang,a1
cmp.l a0,a1
beq _entername2
move.b #0,(a0)
rts
ENDC
_codes: dc.l 0
_zeiger: dc.l 0
_anfang: dc.l 0
_entx: dc.w 0
_enty: dc.w 0
_farbe2: dc.w 0
_entlong: dc.b 0
_delz: dc.b 0
even
;-----------------------------------------------------
;-----------------------------------------------------
; ** getch **
; in => none
; out => d0.w tastencode
;-----------------------------------------------------
;-----------------------------------------------------
_getch:
moveq #0,d0
jsr _syskey
lea _keyasctab2,a0
move.b 0(a0,d0),d0
rts
_keyasctab: dc.b 0,"1234567890-=\",0,"0"
dc.b "QWERTZUIOP*+",0,111,112,113
dc.b "ASDFGHJKL:",0,0,0,114,115,116
dc.b 0,"YXCVBNM,./",0,".",117,118,119
dc.b " ",8,9,$d,$d,96,127,0,0,0,0,0,28,29,30,31
dc.b 97,98,99,100,101,102,103,104,105,106,107,108,109,0,0,110
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
even
_keyasctab2: dc.b 0,"1234567890-=\",0,"0"
dc.b "QWERTZUIOP*+",0,"123"
dc.b "ASDFGHJKL:",0,0,0,"456"
dc.b 0,"YXCVBNM,./",0,".","789"
dc.b " ",8,9,$d,$d,96,127,0,0,0,0,0,28,29,30,31
dc.b 97,98,99,100,101,102,103,104,105,106,107,108,109,0,0,110
dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;Tasten Codes
;8=BackSpace
;127=Delete
;13=Return/Enter
;255=Help
even
_tasten_tab: dc.b "A","B","C","D","E","F","G","H","I","J","K"
dc.b "L","M","N","O","P","Q","R","S","T","U","V"
dc.b "W","X","Y","Z","1","2","3","4","5","6","7"
dc.b "8","9","0","=","?","!"," ","+"
dc.b 13,8,127,0
even
_tasten_tab2: dc.b "1","2","3","4","5","6","7"
dc.b "8","9","0",13,8,127,0
even
_test_taste:
moveq #0,d1
move.l _codes,a0
_test_taste2:
move.b (a0)+,d1
beq.s _test_taste0
cmp.b d0,d1
beq.s _test_taste_back
bra.s _test_taste2
_test_taste0:
moveq #0,d0
rts
_test_taste_back:
rts
;-----------------------------------------------------
;-----------------------------------------------------
; ** syskey **
; in => none
; out => d0.w system tasten code
;-----------------------------------------------------
;-----------------------------------------------------
_syskey: btst #0,$bfec01
beq.s _syskey
move.b $bfec01,d0
move.b #0,$bfec01
ror.b #1,d0
eor.b #$ff,d0
rts
;-----------------------------------------------------
; ** getch **
; in => none
; out => d0.w tastencode
;-----------------------------------------------------
;-----------------------------------------------------
_getch2:
moveq #0,d0
jsr _syskey2
cmp.b #0,d0
beq.s _rts3
lea _keyasctab,a0
move.b 0(a0,d0),d0
move.b #0,$bfec01
_rts3: rts
;-----------------------------------------------------
;-----------------------------------------------------
; ** syskey **
; in => none
; out => d0.w system tasten code
;-----------------------------------------------------
;-----------------------------------------------------
_syskey2: btst #0,$bfec01
beq.s _rts
move.b $bfec01,d0
move.b #0,$bfec01
ror.b #1,d0
eor.b #$ff,d0
_rts: rts
;***************************************
;zuzahl = Zufallszahl zwischen 0 - 15 **
;by K D M **
;***************************************
_fallzu:
move.b $bfe801,d0
move.b $dff000+6,d1
eor.b d1,d0
and.l #15,d0 ;Zahl zwischen 0 - 15
addq #1,d0
move.b d0,_zuzahl
rts
_zuzahl: dc.b 0,0,0,0,0,0,0,0
even
_fallzu16:
move.w _zuzahl16,d6
mulu #221,d6
addq.w #1,d6
move.w $dff014,d7
eor.w d7,d6
and.l #$ffff,d6
move.w d6,_zuzahl16
rts
_zuzahl16: dc.w 0,0
;*************************************************************
;****** String - Zahl ** in String(Stnumber) ** out number ***
;****** Endkennung des Strings = 0
;**
;** Aufruf:
;** lea zahl(pc),a0 ;Adresse des Strings
;** bsr stzahl
;** move.l d0,number ;Zahl sichern
;** by KDM
;*************************************************************
ifne zahl2__
_stzahl:
move.l a0,_stnumber
bsr _istzahl
tst.b d0
bne.s _stzahl0
moveq #0,d0
move.l d0,_number
rts
_stzahl0:
move.l _stnumber,a0
moveq #0,d0
moveq #0,d1 ;zähler
lea _stmulti(pc),a3 ;Multiplikator
move.l d1,_number ;alte Zahl löschen
_stzahlloop:
move.b (a0)+,d0 ;erstes Zeichen
cmp.b #0,d0
beq.s _stzahlgef
bra _stzahlloop
_stzahlgef:
sub.l #2,a0 ;Zeiger auf Ende
move.l _stnumber,a1
sub.l #1,a1
cmp.l a0,a1
beq _nostzahl
add.l #1,a1
_stzahlconv:
move.b (a0),d0
sub.b #48,d0
move.l (a3)+,d2
cmp.b 0,d0
beq _jadd
move.b d0,d5
and.l #$ff,d5
sub.l d0,d0
subq #1,d5
_emul:
add.l d2,d0
dbra d5,_emul
_jadd: add.l d0,_number
cmp.l a0,a1
beq.s _stback
sub.l #1,a0
moveq #0,d0
bra _stzahlconv
_nostzahl:
_stback: move.l _number,d0
rts
_stnumber: dc.l 0
_number: dc.l 0
_stmulti: dc.l 1,10,100,1000
dc.l 10000
dc.l 100000
dc.l 1000000
dc.l 10000000
dc.l 100000000
dc.l 1000000000
dc.l 0
ENDC
;*********************************************************
;***** Zahl - String *** in - zzahl ** out - z *
;*** Aufruf:
;*** move.l zahl,d0
;*** bsr zstring
;*** text #3,#8,#8,#z
;*** by KDM
;********************************************************
ifne zahl__
_zstring:
move.l d0,_zzahl
move.b #0,_zvor
tst.l d0
beq _zerozahl
tst.l d0
bpl _zstringpos
neg.l _zzahl
move.b #1,_zvor
_zstringpos:
lea _z(pc),a0
bsr _zstringclr
addq #1,a0
lea _zzahlminus(pc),a1
add.l #1,_zzahl
_stringa:
moveq #0,d2
move.l (a1)+,d0
move.l _zzahl,d1
cmp.l #0,d0
beq _stringende
_stringa2:
addq #1,d2
sub.l d0,d1
cmp.l #0,d1 ;kleiner gleich 0
ble _stringa5 ;dann nächste Subtrahent
bra _stringa2
_stringa5:
add.l d0,d1
move.l d1,_zzahl
add.l #47,d2
move.b d2,(a0)+
bra _stringa
_zstringclr:
move.l a0,a1
moveq #14,d0
_zstringclr2:
move.b #0,(a1)+
dbra d0,_zstringclr2
rts
_stringende:
lea _z(pc),a0
move.b #"0",(a0)
moveq #0,d0
_stringendeb:
move.b (a0),d0
cmp.b #"0",d0
bne.s _stringebc
move.b #" ",(a0)+
bra _stringendeb
_stringebc:
move.b _zvor,d0
tst.b d0
beq.s _stringende2
subq #1,a0
move.b #"-",(a0)
_stringende2:
lea _z(pc),a0
move.l a0,a1
moveq #0,d1
moveq #0,d3
_stringende3:
move.b (a0)+,d1
cmp.b #" ",d1
beq.s _stringende3
subq #1,a0
_stringende4:
move.b (a0),d3
cmp.b #0,d3
beq.s _stringende5
move.b (a0)+,(a1)+
bra _stringende4
_stringende5:
move.b #0,(a1)
rts
_zerozahl:
lea _z(pc),a0
bsr _zstringclr
move.b #"0",(a0)+
move.b #0,(a0)
rts
_zzahlminus:
dc.l 1000000000
dc.l 100000000
dc.l 10000000
dc.l 1000000
dc.l 100000
dc.l 10000
dc.l 1000
dc.l 100
dc.l 10
dc.l 1
dc.l 0
_zzahl: dc.l 0
_z: dc.b 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
_zvor: dc.b 0
even
_rbuendig:
move.l d0,_zzahl
cmp.l #0,_zzahl
bge _rb1
sub.w #1,_xcoord
neg.l _zzahl
_rb1:
cmp.l #9,_zzahl
bgt _rb10
rts
_rb10:
cmp.l #99,_zzahl
bgt _rb100
sub.w #1,_xcoord
rts
_rb100:
cmp.l #999,_zzahl
bgt _rb1000
sub.w #2,_xcoord
rts
_rb1000:
cmp.l #9999,_zzahl
bgt _rb10000
sub.w #3,_xcoord
rts
_rb10000:
cmp.l #99999,_zzahl
bgt _rb100000
sub.w #4,_xcoord
rts
_rb100000:
cmp.l #999999,_zzahl
bgt _rb1000000
sub.w #5,_xcoord
rts
_rb1000000:
cmp.l #9999999,_zzahl
bgt _rb10000000
sub.w #6,_xcoord
rts
_rb10000000:
cmp.l #99999999,_zzahl
bgt _rb100000000
sub.w #7,_xcoord
rts
_rb100000000:
cmp.l #999999999,_zzahl
bgt _rb1000000000
sub.w #8,_xcoord
rts
_rb1000000000:
sub.w #9,_xcoord
rts
ENDC
;*******************************************
; On d0 goto
;Aufruf:
; move.b taste,d0
; lea table(pc),a0
; lea key(pc),a1
; bra ongoto
;
;table: dc.l label1,label2,label3,aufruf
;key: dc.b "1","2","3",0
; by KDM
;*******************************************
ongoto:
moveq #0,d2
moveq #0,d1
ongoto2:
move.b (a1)+,d1
cmp.b d0,d1
beq.s ongoto3
cmp.b #0,d1
beq.s ongoto3
addq #1,d2
bra ongoto2
ongoto3:
lsl #2,d2
move.l 0(a0,d2),a0
jmp (a0)
;***********************************************
;Überprüfung eines Strings ob Zahl
;Aufruf:
; lea string(pc),a0
; bsr istzahl
; tst.b d0
; beq.s nozahl
; by KDM
;***********************************************
_istzahl:
moveq #0,d0
_istzahl2:
move.b (a0)+,d0
cmp.b #0,d0
beq.s _istzahl99
sub.b #48,d0
cmp.b #0,d0
blt _istzahl00
cmp.b #9,d0
bgt _istzahl00
bra _istzahl2
_istzahl99:
moveq #1,d0
rts
_istzahl00:
moveq #0,d0
rts
_m_r:
move.b $dff016,d0 ;rechte Maustaste
and.l #15,d0 ;gedrückt = 1
cmp.b #1,d0
bne.s _m_r
rts
_bsave:
move.b #0,_frontback
set_pointer #1
cmp.b #0,_bv
beq.s _bsaveok
front
move.b #1,_frontback
_bsaveok:
bsr _neue_adr
move.l #1,_ioerror
bsr _dosopen
move.l _modus,d2
move.l _modus,d0
move.l _dosbase,a6
move.l _name_save,d1
jsr open(a6)
move.l d0,_filehd
move.l d0,_ioerror
tst.l d0
beq.s _save2
move.l _anfang_save,d2 ;Anfang der Daten
move.l _lang_save,d3 ;Laenge
move.l _dosbase,a6
move.l _filehd,d1
jsr write(a6)
move.l d0,_ioerror
move.l _dosbase,a6
move.l _filehd,d1
jsr close(a6)
_save2: bsr _dosclose
cmp.l #0,_ioerror
beq _bsave
set_pointer #0
cmp.b #1,_frontback
beq _richten
rts
_warte:
bsr _dosopen
move.l _wait,d1
move.l _dosbase,a6
jsr -198(a6)
bsr _dosclose
rts
_bload:
move.b #0,_frontback
set_pointer #1
cmp.b #0,_bv
beq.s _bloadok
front
move.b #1,_frontback
_bloadok:
bsr _neue_adr
move.l #1,_ioerror
bsr _dosopen
move.l #1005,d2
move.l _dosbase,a6
move.l _name_load,d1
jsr open(a6)
move.l d0,_filehd
move.l d0,_ioerror
tst.l d0
beq.s _bload3
move.l _anfang_load,d2
move.l _dosbase,a6
move.l _filehd,d1
move.l _lang_load,d3
jsr read(a6)
move.l d0,_ioerror
move.l d0,d6
move.l _dosbase,a6
move.l _filehd,d1
jsr close(a6)
_bload2: bsr _dosclose
cmp.l #0,_ioerror
beq _bload
ble _bload
set_pointer #0
cmp.b #1,_frontback
beq _richten
rts
_bload3:
move.l _dosbase,a6
jsr -132(a6) ;welcher Fehler
cmp.b #205,d0
beq _bload4
bra _bload
_bload4:
bsr _dosclose
move.l #-1,_ioerror
set_pointer #0
cmp.b #1,_frontback
beq _richten
rts
_richten:
back
bsr _neue_adr
rts
_name_save: dc.l 0
_anfang_save: dc.l 0
_lang_save: dc.l 0
_name_load: dc.l 0
_anfang_load: dc.l 0
_lang_load: dc.l 0
_modus: dc.l 0
_ioerror: dc.l 0
_koord: dc.l 0
_frontback: dc.b 0
even
;*******************************************
; _compare
; lea string1(pc),a0
; lea string2(pc),a1
; bsr _compare
; tst.b d0
; beq beide_gleich
; by KDM
;*******************************************
_compare:
moveq #0,d0
moveq #0,d1
_compare2:
move.b (a0)+,d0
beq _compare6
move.b (a1)+,d1
beq _compare6
cmp.b d0,d1
bne.s _compare5
bra.s _compare2
_compare5:
moveq #1,d0
rts
_compare6:
moveq #0,d0
rts
;********************************************
;wartet auf Maus oder Tasten Druck
_bf_2b: key
cmp.b #0,d0
beq.s _bf_2c
rts
_bf_2c: btst #6,$bfe001
bne.s _bf_2d
cmp.b #0,maus_click
bne.s _bf_2b
bra.s _bf_2e
_bf_2d: move.b #0,maus_click
bra.s _bf_2b
_bf_2e:
move.b #1,maus_click
rts
_down:
move.l #0,_koord
_down0: move.l _intbase,a6
move.l _screenhd,a0
moveq #0,d0
move.l _koord,d1
jsr -$a2(a6)
add.l #1,_koord
cmp.l #25,_koord
beq _down2
bra _down0
_down2:
rts
_up:
move.l #-25,_koord
_up0:
move.l _intbase,a6
move.l _screenhd,a0
moveq #0,d0
move.l _koord,d1
jsr -$a2(a6)
add.l #1,_koord
cmp.l #-1,_koord
beq _up3
bra _up0
_up3:
rts
_get_anz:
move.l a0,a2
move.l #-1,d0
moveq #0,d1
_get_anz2:
move.b (a2)+,d1
addq #1,d0
cmp.b #0,d1
bne.s _get_anz2
rts
_to_space: move.l a5,a1
_to_space_loop:
cmp.b #0,(a1)
beq.s _to_space_end
cmp.b #"_",(a1)
beq.s _to_space3
_to_space2: add.l #1,a1
bra.s _to_space_loop
_to_space3:
move.b #" ",(a1)
bra.s _to_space2
_to_space_end: rts
_set_kasten:
move.w d0,_pos55
move.l _y_aus,d5 ;Y Ausdehnung
_kast_loop0:
move.l _x_aus,d4 ;X Ausdehnung
_kast_loop:
move.w (a5)+,d2
and.l #$ffff,d2
move.l d2,d3
lsl.w #5,d2 ;* 48
lsl.w #4,d3
add.l d3,d2
move.l _grafset,a6
add.l d2,a6
movem.l d0-d7/a0-a6,-(a7)
move.l plane0,a0
move.l plane1,a1
move.l plane2,a2
move.l plane3,a3
move.l plane4,a4
move.l plane5,a5
move.l d1,d2
lsl.w #5,d1 ;* 40
lsl.w #3,d2
add.l d2,d1
add.l d1,d0
add.l d0,a0
add.l d0,a1
add.l d0,a2
add.l d0,a3
add.l d0,a4
add.l d0,a5
move.b (a6),(a0)
move.b 1(a6),40(a0)
move.b 2(a6),80(a0)
move.b 3(a6),120(a0)
move.b 4(a6),160(a0)
move.b 5(a6),200(a0)
move.b 6(a6),240(a0)
move.b 7(a6),280(a0)
move.b 8(a6),(a1)
move.b 9(a6),40(a1)
move.b 10(a6),80(a1)
move.b 11(a6),120(a1)
move.b 12(a6),160(a1)
move.b 13(a6),200(a1)
move.b 14(a6),240(a1)
move.b 15(a6),280(a1)
move.b 16(a6),(a2)
move.b 17(a6),40(a2)
move.b 18(a6),80(a2)
move.b 19(a6),120(a2)
move.b 20(a6),160(a2)
move.b 21(a6),200(a2)
move.b 22(a6),240(a2)
move.b 23(a6),280(a2)
move.b 24(a6),(a3)
move.b 25(a6),40(a3)
move.b 26(a6),80(a3)
move.b 27(a6),120(a3)
move.b 28(a6),160(a3)
move.b 29(a6),200(a3)
move.b 30(a6),240(a3)
move.b 31(a6),280(a3)
move.b 32(a6),(a4)
move.b 33(a6),40(a4)
move.b 34(a6),80(a4)
move.b 35(a6),120(a4)
move.b 36(a6),160(a4)
move.b 37(a6),200(a4)
move.b 38(a6),240(a4)
move.b 39(a6),280(a4)
move.b 40(a6),(a5)
move.b 41(a6),40(a5)
move.b 42(a6),80(a5)
move.b 43(a6),120(a5)
move.b 44(a6),160(a5)
move.b 45(a6),200(a5)
move.b 46(a6),240(a5)
move.b 47(a6),280(a5)
movem.l (a7)+,d0-d7/a0-a6
addq.w #1,d0
dbra d4,_kast_loop
move.w _pos55,d0
addq.w #8,d1
dbra d5,_kast_loop0
rts
_pos55: dc.w 0
_x_aus: dc.l 0
_y_aus: dc.l 0,0
_set_ein_kasten:
move.l d1,d3
lsl.w #5,d1 ;y Pos * 40
lsl.w #3,d3
add.l d3,d1
add.l d1,d0
move.l d2,d3
lsl.w #5,d2 ;* 48
lsl.w #4,d3
add.l d3,d2
add.l d2,a6
move.l plane0,a0
move.l plane1,a1
move.l plane2,a2
move.l plane3,a3
move.l plane4,a4
move.l plane5,a5
add.l d0,a0
add.l d0,a1
add.l d0,a2
add.l d0,a3
add.l d0,a4
add.l d0,a5
move.b (a6),(a0)
move.b 1(a6),40(a0)
move.b 2(a6),80(a0)
move.b 3(a6),120(a0)
move.b 4(a6),160(a0)
move.b 5(a6),200(a0)
move.b 6(a6),240(a0)
move.b 7(a6),280(a0)
move.b 8(a6),(a1)
move.b 9(a6),40(a1)
move.b 10(a6),80(a1)
move.b 11(a6),120(a1)
move.b 12(a6),160(a1)
move.b 13(a6),200(a1)
move.b 14(a6),240(a1)
move.b 15(a6),280(a1)
move.b 16(a6),(a2)
move.b 17(a6),40(a2)
move.b 18(a6),80(a2)
move.b 19(a6),120(a2)
move.b 20(a6),160(a2)
move.b 21(a6),200(a2)
move.b 22(a6),240(a2)
move.b 23(a6),280(a2)
move.b 24(a6),(a3)
move.b 25(a6),40(a3)
move.b 26(a6),80(a3)
move.b 27(a6),120(a3)
move.b 28(a6),160(a3)
move.b 29(a6),200(a3)
move.b 30(a6),240(a3)
move.b 31(a6),280(a3)
move.b 32(a6),(a4)
move.b 33(a6),40(a4)
move.b 34(a6),80(a4)
move.b 35(a6),120(a4)
move.b 36(a6),160(a4)
move.b 37(a6),200(a4)
move.b 38(a6),240(a4)
move.b 39(a6),280(a4)
move.b 40(a6),(a5)
move.b 41(a6),40(a5)
move.b 42(a6),80(a5)
move.b 43(a6),120(a5)
move.b 44(a6),160(a5)
move.b 45(a6),200(a5)
move.b 46(a6),240(a5)
move.b 47(a6),280(a5)
rts
_get_joy:
moveq #0,d2
move.w #0,$dff036
move.w (a0),d0
cmp.w #$0100,d0
bne.s _joy_unten
moveq #1,d2
bra.s _joy_fire
_joy_unten:
cmp.w #$0001,d0
bne.s _joy_left
moveq #3,d2
bra.s _joy_fire
_joy_left:
cmp.w #$0300,d0
bne.s _joy_right
moveq #4,d2
bra.s _joy_fire
_joy_right:
cmp.w #$0003,d0
bne.s _joy_fire
moveq #2,d2
_joy_fire:
cmp.b #0,d1
bne.s _joy_fire1
and.b #64,$bfe001
bne.s _joy_end
moveq #1,d1
rts
_joy_fire1:
and.b #128,$bfe001
bne.s _joy_end
moveq #1,d1
rts
_joy_end:
moveq #0,d1
rts
;**************** Punkt setzen *****************
;d0.w x *** d1.w y *** d2.w color
_set0:
move.l plane0,a0
move.l plane1,a1
move.l plane2,a2
move.l plane3,a3
move.l plane4,a4
move.l plane5,a5
move.w d1,d3
lsl.w #3,d3 ;*8
lsl.w #5,d1 ;*32
add.w d3,d1 ;Y-Pos
move.w d0,d3 ;x Puffern
lsr.w #3,d0 ;welches Byte in der Reihe
add.w d0,d1 ;offset
lsl.w #3,d0
sub.w d0,d3 ;hier steht das zu ändernde Bit
and.l #255,d3
bsr _bit_wandel
roxr.b #1,d2
bcs.s _set_pl0
bclr.b d3,0(a0,d1.w)
_set_tst1:
roxr.b #1,d2
bcs.s _set_pl1
bclr.b d3,0(a1,d1.w)
_set_tst2:
roxr.b #1,d2
bcs.s _set_pl2
bclr.b d3,0(a2,d1.w)
_set_tst3:
roxr.b #1,d2
bcs.s _set_pl3
bclr.b d3,0(a3,d1.w)
_set_tst4:
roxr.b #1,d2
bcs.s _set_pl4
bclr.b d3,0(a4,d1.w)
_set_tst5:
roxr.b #1,d2
bcs.s _set_pl5
bclr.b d3,0(a5,d1.w)
rts
_set_pl0:
bset.b d3,0(a0,d1.w)
bra.s _set_tst1
_set_pl1:
bset.b d3,0(a1,d1.w)
bra.s _set_tst2
_set_pl2:
bset.b d3,0(a2,d1.w)
bra.s _set_tst3
_set_pl3:
bset.b d3,0(a3,d1.w)
bra.s _set_tst4
_set_pl4:
bset.b d3,0(a4,d1.w)
bra.s _set_tst5
_set_pl5:
bset.b d3,0(a5,d1.w)
rts
_bit_wandel:
cmp.b #7,d3
bne.s _bit_w6
moveq #0,d3
rts
_bit_w6:
cmp.b #6,d3
bne.s _bit_w5
moveq #1,d3
rts
_bit_w5:
cmp.b #5,d3
bne.s _bit_w4
moveq #2,d3
rts
_bit_w4:
cmp.b #4,d3
bne.s _bit_w3
moveq #3,d3
rts
_bit_w3:
cmp.b #3,d3
bne.s _bit_w2
moveq #4,d3
rts
_bit_w2:
cmp.b #2,d3
bne.s _bit_w1
moveq #5,d3
rts
_bit_w1:
cmp.b #1,d3
bne.s _bit_w0
moveq #6,d3
rts
_bit_w0:
cmp.b #0,d3
moveq #7,d3
rts
_sort_l:
sub.l #1,d0
move.l d0,d1
move.l d0,d2
move.l a0,a1
move.l a0,a2
_sort_lloop0:
move.l (a0),d3
move.l d3,d4
_sort_lloop1:
cmp.l (a0)+,d3
bgt _sort_ltausch
_sort_lloop2:
dbra d0,_sort_lloop1
move.l d3,(a2)
move.l d4,(a1)+
move.l a1,a0
move.l a0,a2
sub.l #1,d2
move.l d2,d0
dbra d1,_sort_lloop0
rts
_sort_ltausch:
cmp.l -4(a0),d4
blt _sort_lloop2
move.l -4(a0),d4 ;kleinere Zahl gefunden
move.l a0,a2
sub.l #4,a2
bra.s _sort_lloop2
_sort_w:
sub.l #1,d0
move.l d0,d1
move.l d0,d2
move.l a0,a1
move.l a0,a2
_sort_wloop0:
move.w (a0),d3
move.w d3,d4
_sort_wloop1:
cmp.w (a0)+,d3
bgt _sort_wtausch
_sort_wloop2:
dbra d0,_sort_wloop1
move.w d3,(a2)
move.w d4,(a1)+
move.l a1,a0
move.l a0,a2
sub.l #1,d2
move.l d2,d0
dbra d1,_sort_wloop0
rts
_sort_wtausch:
cmp.w -2(a0),d4
blt _sort_wloop2
move.w -2(a0),d4 ;kleinere Zahl gefunden
move.l a0,a2
sub.l #2,a2
bra.s _sort_wloop2
_sort_b:
sub.l #1,d0
move.l d0,d1
move.l d0,d2
move.l a0,a1
move.l a0,a2
_sort_bloop0:
move.b (a0),d3
move.b d3,d4
_sort_bloop1:
cmp.b (a0)+,d3
bgt _sort_btausch
_sort_bloop2:
dbra d0,_sort_bloop1
move.b d3,(a2)
move.b d4,(a1)+
move.l a1,a0
move.l a0,a2
sub.l #1,d2
move.l d2,d0
dbra d1,_sort_bloop0
rts
_sort_btausch:
cmp.b -1(a0),d4
blt _sort_bloop2
move.b -1(a0),d4 ;kleinere Zahl gefunden
move.l a0,a2
sub.l #1,a2
bra.s _sort_bloop2
_set_int:
moveq #5,d0 ;vbi Interrupt
lea _int_strukt,a1
move.l a0,18(a1) ;Adresse der eigenen Routine
move.l 4,a6
jsr -168(a6)
rts
_kill_int:
lea _int_strukt,a1
moveq #0,d0
move.l 4,a6
jsr -174(a6)
rts
_int_strukt: dc.l 0,0
dc.b 2
dc.b 0
dc.l 0,0,0
ifne blitter__
_objekt:
_woy: dc.w 0
_wox: dc.w 0
_boboff: dc.b 2 ;nur Bob schreiben
_in: dc.b 0
_bly: dc.w 0 ;Y
_blx: dc.w 0 ;X
_hei: dc.w 0
_wowith: dc.w 0
_tiefe: dc.w 6 ;planes
_image: dc.l 0 ;grafik Daten
_shadow_mask: dc.l 0 ;was wird gesetzt
_save_puffer: dc.l 0 ;Hintergrund Puffer
_coll_mask: dc.l 0,0,0,0
;---- ein Objekt auf Bildschirm printen -----
;---- A0 = Objektargs ; po_bitmap = Zeiger auf Bitmap-Struktur
;---- Objekte nicht höher und/oder breiter als Bitmap ---
;---- Diese Routine kann PC-Relative assembliert werden ---
PrintObjekt:
lea _bitmap2(pc),a1
move.l #$dff000,a2 ; Chip-Basisadresse $DFF000
move.w (a1),d6
lsr.w #1,d6 ; D6 = Screenbreite in Words
move.w 2(a1),d7 ; D7 = Screenhöhe
;
move.w 6(a0),d0 ; Ypos nach D0
cmp.w 2(a1),d0 ; If YPos >= Screenhöhe then ende
bge po_clipping
move.w 10(a0),d1 ; Höhe des Objekts nach D1
neg.w d1 ; negativ machen
cmp.w d1,d0 ; If YPos <= D1 then ende
ble po_clipping
move.w 8(a0),d0 ; X-Pos. nach D0
move.w (a1),d1 ; Zeilenbreite in Bytes
lsl.w #3,d1 ; mal 8 = Zeilenbreite in Pixel
cmp.w d1,d0 ; If XPos >= Zeilenbreite then ende
bge po_clipping
move.w 12(a0),d1 ; Objektbreite nach D1
sub.w #1,d1 ; ein Word abziehen
lsl.w #4,d1 ; mal 16 = Breite in Pixel
neg.w d1 ; Objektbreite jetzt negativ
cmp.w d1,d0 ; If XPos <= D1 then ende
ble po_clipping
;
cmp.b #1,4(a0) ; BOBOff ?
bne po_bobon
po_bob_aus:
bsr po_writehintergrund
clr.b 5(a0) ; BOB nicht mehr init.
rts
po_bobon:
tst.b 4(a0) ; Objekt normal anschalten ?
bne po_bobon_xa
bsr po_writehintergrund
bsr po_readhintergrund ; Hintergrund speichern
bsr po_writeobjekt ; Objekt in Hintergrund printen
rts ; Ende
po_bobon_xa:
cmp.b #2,4(a0) ; Write BOB only
bne po_bobon_xb
bsr po_writeobjekt ; Hintergrund zurückschreiben
rts
po_bobon_xb:
cmp.b #3,4(a0) ; Write Hintergrund only
bne po_bobon_xc
bsr po_writehintergrund
rts
po_bobon_xc:
cmp.b #4,4(a0) ; Read Hintergrund only
bne po_bobon_end
bsr po_readhintergrund
po_bobon_end:
rts
po_clipping:
tst.b 4(a0) ; Objekt normal anschalten ?
beq po_bob_aus
cmp.b #1,4(a0)
beq po_bob_aus
cmp.b #3,4(a0)
beq po_bob_aus
rts
;--- Masken/Offset/Blittersize berechnen ---
;--- D0 = Y, D1 = X Position ---
;--- Rückgabe: D0 = Blitterhöhe, D1 = Blitterbreite ---
; D2 = PositionOffset, D5 = Shiftwert ---
; D4 = muß zum Bitmapoffset addiert werden ---
po_parameter:
tst.w d0 ; Y positiv ?
bpl po_para_1 ; wenn ja, dann verzweigen
move.w 12(a0),d2 ; Breite Objekt Words
lsl.w #1,d2 ; in Bytes
move.w d0,d3
neg.w d3
mulu d3,d2
add.w 10(a0),d0 ; plus höhe Objekt
bra po_para_x
po_para_1:
move.w d7,d2 ; Screenhöhe
sub.w d0,d2 ; minus y-pos
move.w d2,d0 ; D0 = ergebnis
clr.l d2
cmp.w 10(a0),d0 ; minus höhe
bmi po_para_x ; negativ ?
move.w 10(a0),d0 ; wenn positiv dann normale Height
po_para_x: ; D0 = Blitterhöhe , D2 = Y-Offset
tst.w d1 ; X positiv ?
bpl po_para_2 ; wenn ja, dann verzweigen
neg.w d1 ; X-pos jetzt positiv
move.w d1,d4 ; x-pos nach D4
lsr.w #4,d1 ; durch 16 teilen
move.w 12(a0),d5 ; Objektbreite nach D5
sub.w d1,d5 ;
clr.l d3
move.w d1,d3
lsl.w #1,d3 ; D3 = X-Offset
add.l d3,d2 ; D2 = Position-Offset
move.w d5,d1 ; D1 = Blitterbreite
and.w #15,d4 ;
clr.w d5
tst.w d4
beq po_para_44
move.w #16,d5
sub.w d4,d5 ; D5 = real Shiftwert
subq.w #1,d4
move.w #$ffff,d3
po_para_shift:
lsr.w #1,d3
dbra d4,po_para_shift
move.w d3,$44(a2) ; FirstMask
move.w d3,$46(a2)
cmp.w #1,d1
beq po_para_7
move.w #$ffff,$46(a2) ; LastMask
po_para_7:
move.l #2,d4 ; Bitmapoffset -2 Bytes
rts
po_para_2: ; X-Pos ist positiv
move.w d1,d5 ; X-pos nach D5
and.w #15,d5 ; D5 = Shiftwert
lsr.w #4,d1 ; X-Pos durch 16
move.w d6,d4 ; Screenbreite nach D4
sub.w d1,d4
move.w d4,d1 ; D1 = Blitterbreite
cmp.w 12(a0),d1 ; Ergebnis - Objektbreite
bmi po_para_3 ; hiernach normal weiter
move.w 12(a0),d1 ; Blitterbreite
po_para_44:
move.l #-1,$44(a2) ; First/LastMask
clr.l d4 ; Bitmapoffset + 0 Bytes
rts
po_para_3:
tst.w d5
beq po_para_44
move.w d5,d3
subq.w #1,d3
move.w #$ffff,d4
po_para_shifta:
lsl.w #1,d4
dbra d3,po_para_shifta
move.w d4,$44(a2) ; FirstMask
move.w d4,$46(a2)
cmp.w #1,d1 ; Blitterbreite = 1
beq po_para_4
move.w #$ffff,$44(a2) ; LastMask
po_para_4:
clr.l d4 ; Bitmapoffset + 0 Bytes
rts
;------ Hintergrund wieder printen ----
po_writehintergrund:
tst.b 5(a0) ; wurde ein Hintergrund schon gelesen ?
bne po_writehg_x
rts
po_writehg_x:
move.w (a0),d0 ; OldY
move.w 2(a0),d1 ; OldX
bsr po_parameter
move.l #-1,$44(a2) ; First/LastMask
move.l #$09f00000,$40(a2) ; BLTCON0/1
move.l 24(a0),a3 ; A3 = real Quelle A
add.l d2,a3
lea 8(a1),a4
move.w d6,d5
sub.w d1,d5
lsl.w #1,d5
move.w d5,$66(a2) ; ZModulo
move.w 12(a0),d5
sub.w d1,d5
lsl.w #1,d5
move.w d5,$64(a2) ; AModulo
clr.l d3
tst.w 2(a0)
bmi po_writehg_nox
move.w 2(a0),d3 ; x-pos
lsr.w #4,d3
lsl.w #1,d3 ; X-Offset
po_writehg_nox:
tst.w (a0)
bmi po_writehg_noy
move.w (a0),d4
mulu d6,d4
lsl.l #1,d4 ; Y-Offset
add.l d4,d3 ; D3 = Bitmapoffset
po_writehg_noy:
move.w 12(a0),d4
mulu 10(a0),d4
lsl.l #1,d4 ; D4 = Map-Size vom Objekt
clr.w d5
move.b 5(a1),d5
subq.w #1,d5 ; D5 = Loop-zähler
and.w #$3ff,d0 ; Blittersize errechnen
lsl.w #6,d0 ; D1 = breite in Words
and.w #$3f,d1 ; D0 = höhe in Pixel
add.w d0,d1 ; D1 ist jetzt Blittersize
po_writehg_loop:
move.l a3,$50(a2) ; Quelle A
move.l (a4)+,a5
add.l d3,a5
move.l a5,$54(a2) ; Ziel D
move.w d1,$58(a2) ; Blitter starten
po_writehg_wait:
dc.w $082a,$000e,$0002 ;btst #14,$2(a2) Bit BBusy testen
bne po_writehg_wait ; wenn Null, dann Blitterende
add.l d4,a3
dbra d5,po_writehg_loop
rts
;------ Hintergrund speichern --------
po_readhintergrund:
move.b #1,5(a0) ; Init = 1, Hintergrund schon mal gelesen
move.w 6(a0),0(a0) ; Ypos nach OldYpos
move.w 8(a0),2(a0) ; Xpos nach OldXpos
move.w (a0),d0 ; Y
move.w 2(a0),d1 ; X
bsr po_parameter
move.l #-1,$44(a2) ; First/LastMask
move.l #$09f00000,$40(a2) ; BLTCON0/1
move.l 24(a0),a3 ; A3 = Ziel D
add.l d2,a3
lea 8(a1),a4
move.w d6,d5
sub.w d1,d5
lsl.w #1,d5
move.w d5,$64(a2) ; AModulo
move.w 12(a0),d5
sub.w d1,d5
lsl.w #1,d5
move.w d5,$66(a2) ; ZModulo
clr.l d3
tst.w 2(a0)
bmi po_readhg_nox
move.w 2(a0),d3 ; x-pos
lsr.w #4,d3
lsl.w #1,d3 ; X-Offset
po_readhg_nox:
tst.w (a0)
bmi po_readhg_noy
move.w (a0),d4
mulu d6,d4
lsl.l #1,d4 ; Y-Offset
add.l d4,d3 ; D3 = Bitmapoffset
po_readhg_noy:
move.w 12(a0),d4
mulu 10(a0),d4
lsl.l #1,d4 ; D4 = Map-Size vom Objekt
clr.w d5
move.b 5(a1),d5
subq.w #1,d5 ; D5 = Loop-zähler
and.w #$3ff,d0 ; Blittersize errechnen
lsl.w #6,d0 ; D1 = breite in Words
and.w #$3f,d1 ; D0 = höhe in Pixel
add.w d0,d1 ; D1 ist jetzt Blittersize
po_readhg_loop:
move.l a3,$54(a2) ; Ziel D
move.l (a4)+,a5
add.l d3,a5
move.l a5,$50(a2) ; Quelle A
move.w d1,$58(a2) ; Blitter starten
po_readhg_wait:
dc.w $082a,$000e,$0002 ; Bit BBusy testen
bne po_readhg_wait ; wenn Null, dann Blitterende
add.l d4,a3
dbra d5,po_readhg_loop
rts
;--- Objekt Daten in Bitmap kopieren ---
po_writeobjekt:
move.w 6(a0),d0 ; Y
move.w 8(a0),d1 ; X
bsr po_parameter
lsl.w #8,d5
lsl.w #4,d5 ; korekter Shiftwert
move.w d5,$42(a2) ; BLTCON1
add.w #$0fca,d5
movem.l d5,-(sp)
move.w d5,$40(a2) ; BLTCON0
move.l 20(a0),a5
add.l d2,a5 ; A5 = Quelle A (real ShadowMask)
move.l 16(a0),a3
add.l d2,a3 ; A3 = Quelle B (real Image)
lea 8(a1),a4
move.w d6,d5
sub.w d1,d5
lsl.w #1,d5
move.w d5,$66(a2) ; ZModulo
move.w d5,$60(a2) ; CModulo
move.w 12(a0),d5
sub.w d1,d5
lsl.w #1,d5
move.w d5,$64(a2) ; AModulo
move.w d5,$62(a2) ; BModulo
clr.l d3
tst.w 8(a0)
bmi po_writeo_nox
move.w 8(a0),d3 ; x-pos
lsr.w #4,d3
lsl.w #1,d3 ; X-Offset
po_writeo_nox:
tst.w 6(a0)
bmi po_writeo_noy
move.w 6(a0),d5
mulu d6,d5
lsl.l #1,d5 ; Y-Offset
add.l d5,d3 ;
po_writeo_noy:
sub.l d4,d3 ; D3 = Bitmapoffset
move.w 12(a0),d4
mulu 10(a0),d4
lsl.l #1,d4 ; D4 = Map-Size vom Objekt
move.w 14(a0),d5
subq.w #1,d5 ; D5 = Loop-zähler
and.w #$3ff,d0
and.w #$3f,d1
lsl.w #6,d0 ; D1 = breite in Words
add.w d0,d1 ; D1 ist jetzt Blittersize
po_writeo_loop:
move.l a5,$50(a2) ; Quelle A (ShadowMask)
move.l a3,$4c(a2) ; Quelle B (Image)
move.l (a4)+,a6
add.l d3,a6
move.l a6,$48(a2) ; Quelle C (BitMap)
move.l a6,$54(a2) ; Ziel D (BitMap)
move.w d1,$58(a2) ; Blitter starten
po_writeo_wait:
dc.w $082a,$000e,$0002 ; Bit BBusy testen
bne po_writeo_wait ; wenn Null, dann Blitterende
add.l d4,a3
dbra d5,po_writeo_loop
movem.l (sp)+,d5 ; BLTCON0 wert holen
move.w 14(a0),d0 ; Depth BOB nach D0
cmp.b 5(a1),d0 ; = Anzahl Planes Screen ?
beq po_writeo_end ; Wenn ja, dann Ende
sub.b 5(a1),d0 ; Planes-Anzahl abziehen
neg.b d0 ; Positiv machen
subq.w #1,d0
sub.w #$0400,d5 ; DMA-Kanal B = aus
move.w d5,$40(a2) ; BLTCON0
clr.w $42(a2) ; No Shift B
clr.w $72(a2) ; Clear Datenregister B (Figur)
po_writeo_loop2:
move.l a5,$50(a2) ; Quelle A (ShadowMask)
move.l (a4)+,a6
add.l d3,a6
move.l a6,$48(a2) ; Quelle C (BitMap)
move.l a6,$54(a2) ; Ziel D (BitMap)
move.w d1,$58(a2) ; Blitter starten
po_writeo_wait2:
dc.w $082a,$000e,$0002 ; Bit BBusy testen
bne po_writeo_wait2 ; wenn Null, dann Blitterende
dbra d0,po_writeo_loop2
po_writeo_end:
rts
;---- ShadowMask anlegen ----
;--- A0 = ObjektArgs, D0 = Memory/CollMask-Zeiger --
InitMask:
im_1:
move.l #$dff000,a6
move.l #$0dfc0000,$40(a6); BLTCON0: A + B = D
move.l #-1,$44(a6) ; First/Last Mask
clr.l $62(a6) ; Modulowert von Quelle B
clr.w $66(a6) ; Modulowert von Ziel D
move.w 12(a0),d5 ; Breite in Words
move.w 10(a0),d6 ; Höhe in Pixel
move.w d5,d0 ; Breite nach D0
lsl.w #1,d0 ; mal 2 = Breite in Bytes
mulu d6,d0 ; D0 = ImageMapSize
and.w #$3ff,d6 ; Blittersize errechnen
lsl.w #6,d6 ; D5 = breite in Words
and.w #$3f,d5 ; D6 = höhe in Pixel
add.w d6,d5 ; D5 ist jetzt Blittersize
move.w 14(a0),d1 ; Anzahl Planes nach D1
sub.w #1,d1 ; minus 1, wegen DBra
move.l 20(a0),a1 ; A1 = ShadowMask (Ziel D und Quelle B)
move.l 16(a0),a2 ; A2 = Image-Zeiger
initmask_loop:
move.l a2,$50(a6) ; Anfangsadresse von Quelle A
move.l a1,$54(a6) ; Anfangsadresse von Ziel D
move.l a1,$4c(a6) ; Anfangsadresse von Quelle B = Ziel D
move.w d5,$58(a6) ; BLTSIZE und Blitteroperation starten
initmask_wait:
dc.w $082e,$000e,$0002 ;btst.w #14,$2(a6) Blitter fertig?
bne initmask_wait
add.l d0,a2 ; nächste ImageMap
dbra d1,initmask_loop
clr.l d0 ; No Errors
rts
ENDC
ifne filer__
_file_req:
move.l a0,_arp_strukt
move.l _windowhd,_arp_w
lea _arp_name,a1
moveq #0,d0
move.l 4,a6
jsr -552(a6) ;OpenLib
tst.l d0
beq _fehler
move.l d0,a6
lea _arp_strukt,a0
jsr -294(a6) ;Requester aufrufen
move.l d0,_file_req_ok ;Speichern oder Abruch
move.l a6,a1
move.l 4,a6
jsr -414(a6) ;CloseLib
cmp.l #0,_file_req_ok
beq _file_req5b
lea _dir(pc),a0
lea _file_name(pc),a1
_file_req2:
move.b (a0)+,d0
beq _file_req3
move.b d0,(a1)+
bra.s _file_req2
_file_req3:
cmp.b #":",-1(a1)
beq.s _file_req3b
move.b #"/",(a1)+
_file_req3b:
lea _file(pc),a0
cmp.b #0,(a0)
beq _no_file_name ;wurde keine Name gewählt
_file_req4:
move.b (a0)+,d0
beq _file_req5
move.b d0,(a1)+
bra.s _file_req4
_file_req5:
move.b #0,(a1)
moveq #0,d0
rts
_file_req5b:
moveq #1,d0 ;Abruch
rts
_fehler:
move.l #-1,d0
rts
_no_file_name:
move.l #-1,d0
rts
_file_req_ok: dc.l 0
_arp_strukt:
dc.l 0
dc.l _file
dc.l _dir
_arp_w: dc.l 0
dc.w 0
dc.l 1
dc.l 1
_arp_name: dc.b "arp.library",0
_file_name: ds.b 128 ;dir + Filename
_file: ds.b 64 ;Filename
_dir: ds.b 64 ;Direktory
even
ENDC
ifne auto__
_ts1: dc.b 0,1
dc.b 0,0
dc.w 4
dc.w 4
dc.l 0
dc.l 0
dc.l 0
_ts2: dc.b 0,1
dc.b 0,0
dc.w 4
dc.w 4
dc.l 0
dc.l 0
dc.l 0
_ts3: dc.b 0,1
dc.b 0,0
dc.w 4
dc.w 4
dc.l 0
dc.l 0
dc.l 0
ENDC
ifne string__
_cut_str:
move.b (a0)+,(a1)+
dbra d0,_cut_str
move.b #0,(a1)
rts
_instr:
move.l a1,a3
_instr1:
move.l a3,a1
cmp.b #0,(a0)
beq _instr_end0
move.b (a1),d0
cmp.b (a0)+,d0
bne.s _instr1
_instr2:
lea -1(a0),a2
lea 1(a1),a1
_instr3:
cmp.b #0,(a1)
beq.s _instr_end
cmp.b #0,(a0)
beq.s _instr_end0
cmp.b (a0)+,(a1)+
beq.s _instr3
bra.s _instr1
_instr_end:
move.l a2,a0
rts
_instr_end0:
moveq #-1,d0
rts
_len:
moveq #-1,d0
_len2:
add.l #1,d0
cmp.b #0,(a0)+
bne.s _len2
rts
_right_str:
move.l a0,a2
_right_str2:
cmp.b #0,(a0)+
bne.s _right_str2
lea -1(a0),a0
add.l d0,a1
lea 1(a1),a1
move.b #0,1(a1)
_right_str3:
cmp.l a0,a2
beq.s _right_str4
move.b -(a0),-(a1)
dbra d0,_right_str3
_right_str4:
rts
_left_str:
move.b (a0)+,d1
beq.s _left_str2
move.b d1,(a1)+
dbra d0,_left_str
move.b #0,(a1)
_left_str2: rts
_lower_str:
move.b #"A"-"a",d0
_lower_str2:
cmp.b #0,(a0)+
beq.s _lower_str_end
cmp.b #"A",-1(a0)
blt.s _lower_str2
cmp.b #"Z",-1(a0)
bgt.s _lower_str2
sub.b d0,-1(a0)
bra.s _lower_str2
_lower_str_end:
rts
_upper_str:
move.b #"A"-"a",d0
_upper_str2:
cmp.b #0,(a0)+
beq.s _upper_str_end
cmp.b #"a",-1(a0)
blt.s _upper_str2
cmp.b #"z",-1(a0)
bgt.s _upper_str2
add.b d0,-1(a0)
bra.s _upper_str2
_upper_str_end:
rts
ENDC